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VisualShaderNodeUVFunc

Contains functions to modify texture coordinates (uv) to be used within the visual shader graph.

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class VisualShaderNodeUVFuncReckfellSharpInherits VisualShaderNode

Contains functions to modify texture coordinates (uv) to be used within the visual shader graph.

UV functions are similar to Vector2 functions, but the input port of this node uses the shader's UV value by default.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeUVFuncConstructor
# VisualShaderNodeUVFunc
C#
public VisualShaderNodeUVFunc();

Properties1

FunctionProperty
# Function
C#
public VisualShaderNodeUVFunc.FunctionEnum Function { get; set; }

A function to be applied to the texture coordinates.

Methods2

GetFunctionVisualShaderNodeUVFunc.FunctionEnum
# GetFunction
C#
public VisualShaderNodeUVFunc.FunctionEnum GetFunction();
Returns VisualShaderNodeUVFunc.FunctionEnum
SetFunctionvoid
# SetFunction
C#
public void SetFunction(VisualShaderNodeUVFunc.FunctionEnum func);
Parameters
NameTypeDefault
funcVisualShaderNodeUVFunc.FunctionEnum—

VisualShaderNodeUVFunc.FunctionEnum

ValueDescription
Max = 2

Represents the size of the VisualShaderNodeUVFunc.FunctionEnum enum.

Panning = 0

Translates uv by using scale and offset values using the following formula: uv = uv + offset * scale. uv port is connected to UV built-in by default.

Scaling = 1

Scales uv by using scale and pivot values using the following formula: uv = (uv - pivot) * scale + pivot. uv port is connected to UV built-in by default.

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