VisualShaderNodeUVFunc
Contains functions to modify texture coordinates (uv) to be used within the visual shader graph.
Contains functions to modify texture coordinates (uv) to be used within the visual shader graph.
UV functions are similar to Vector2 functions, but the input port of this node uses the shader's UV value by default.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeUVFuncConstructor
public VisualShaderNodeUVFunc();Properties1
FunctionProperty
public VisualShaderNodeUVFunc.FunctionEnum Function { get; set; }A function to be applied to the texture coordinates.
Methods2
GetFunctionVisualShaderNodeUVFunc.FunctionEnum
public VisualShaderNodeUVFunc.FunctionEnum GetFunction();VisualShaderNodeUVFunc.FunctionEnumSetFunctionvoid
public void SetFunction(VisualShaderNodeUVFunc.FunctionEnum func);| Name | Type | Default |
|---|---|---|
func | VisualShaderNodeUVFunc.FunctionEnum | — |
VisualShaderNodeUVFunc.FunctionEnum
| Value | Description |
|---|---|
Max = 2 | Represents the size of the |
Panning = 0 | Translates |
Scaling = 1 | Scales |