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VisualShaderNodeUIntParameter

A visual shader node for shader parameter (uniform) of type unsigned [int].

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class VisualShaderNodeUIntParameterReckfellSharpInherits VisualShaderNodeParameter

A visual shader node for shader parameter (uniform) of type unsigned [int].

A VisualShaderNodeParameter of type unsigned [int]. Offers additional customization for range of accepted values.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeUIntParameterConstructor
# VisualShaderNodeUIntParameter
C#
public VisualShaderNodeUIntParameter();

Properties2

DefaultValueProperty
# DefaultValue
C#
public int DefaultValue { get; set; }

Default value of this parameter, which will be used if not set externally. VisualShaderNodeUIntParameter.DefaultValueEnabled must be enabled; defaults to 0 otherwise.

DefaultValueEnabledProperty
# DefaultValueEnabled
C#
public bool DefaultValueEnabled { get; set; }

If true, the node will have a custom default value.

Methods4

GetDefaultValueint
# GetDefaultValue
C#
public int GetDefaultValue();
Returns int
IsDefaultValueEnabledbool
# IsDefaultValueEnabled
C#
public bool IsDefaultValueEnabled();
Returns bool
SetDefaultValuevoid
# SetDefaultValue
C#
public void SetDefaultValue(int value);
Parameters
NameTypeDefault
valueint—
SetDefaultValueEnabledvoid
# SetDefaultValueEnabled
C#
public void SetDefaultValueEnabled(bool enabled);
Parameters
NameTypeDefault
enabledbool—
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