VisualShaderNodeUIntParameter
A visual shader node for shader parameter (uniform) of type unsigned [int].
A visual shader node for shader parameter (uniform) of type unsigned [int].
A VisualShaderNodeParameter of type unsigned [int]. Offers additional customization for range of accepted values.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeUIntParameterConstructor
public VisualShaderNodeUIntParameter();Properties2
DefaultValueProperty
public int DefaultValue { get; set; }Default value of this parameter, which will be used if not set externally. VisualShaderNodeUIntParameter.DefaultValueEnabled must be enabled; defaults to 0 otherwise.
DefaultValueEnabledProperty
public bool DefaultValueEnabled { get; set; }If true, the node will have a custom default value.
Methods4
GetDefaultValueint
public int GetDefaultValue();Returns
intIsDefaultValueEnabledbool
public bool IsDefaultValueEnabled();Returns
boolSetDefaultValuevoid
public void SetDefaultValue(int value);| Name | Type | Default |
|---|---|---|
value | int | — |
SetDefaultValueEnabledvoid
public void SetDefaultValueEnabled(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
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