reckfellENGINE

VisualShaderNodeTransformVecMult

Multiplies a Transform3D and a Vector3 within the visual shader graph.

On this page
class VisualShaderNodeTransformVecMultReckfellSharpInherits VisualShaderNode

Multiplies a Transform3D and a Vector3 within the visual shader graph.

A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeTransformVecMultConstructor
# VisualShaderNodeTransformVecMult
C#
public VisualShaderNodeTransformVecMult();

Properties1

OperatorProperty
# Operator
C#
public VisualShaderNodeTransformVecMult.OperatorEnum Operator { get; set; }

The multiplication type to be performed.

Methods2

GetOperatorVisualShaderNodeTransformVecMult.OperatorEnum
# GetOperator
C#
public VisualShaderNodeTransformVecMult.OperatorEnum GetOperator();
Returns VisualShaderNodeTransformVecMult.OperatorEnum
SetOperatorvoid
# SetOperator
C#
public void SetOperator(VisualShaderNodeTransformVecMult.OperatorEnum op);
Parameters
NameTypeDefault
opVisualShaderNodeTransformVecMult.OperatorEnum—

VisualShaderNodeTransformVecMult.OperatorEnum

ValueDescription
Axb = 0

Multiplies transform a by the vector b.

Bxa = 1

Multiplies vector b by the transform a.

Max = 4

Represents the size of the VisualShaderNodeTransformVecMult.OperatorEnum enum.

Op3X3Axb = 2

Multiplies transform a by the vector b, skipping the last row and column of the transform.

Op3X3Bxa = 3

Multiplies vector b by the transform a, skipping the last row and column of the transform.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.