VisualShaderNodeTransformVecMult
Multiplies a Transform3D and a Vector3 within the visual shader graph.
Multiplies a Transform3D and a Vector3 within the visual shader graph.
A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeTransformVecMultConstructor
public VisualShaderNodeTransformVecMult();Properties1
OperatorProperty
public VisualShaderNodeTransformVecMult.OperatorEnum Operator { get; set; }The multiplication type to be performed.
Methods2
GetOperatorVisualShaderNodeTransformVecMult.OperatorEnum
public VisualShaderNodeTransformVecMult.OperatorEnum GetOperator();Returns
VisualShaderNodeTransformVecMult.OperatorEnumSetOperatorvoid
public void SetOperator(VisualShaderNodeTransformVecMult.OperatorEnum op);| Name | Type | Default |
|---|---|---|
op | VisualShaderNodeTransformVecMult.OperatorEnum | — |
VisualShaderNodeTransformVecMult.OperatorEnum
| Value | Description |
|---|---|
Axb = 0 | Multiplies transform |
Bxa = 1 | Multiplies vector |
Max = 4 | Represents the size of the |
Op3X3Axb = 2 | Multiplies transform |
Op3X3Bxa = 3 | Multiplies vector |
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