VisualShaderNodeTransformParameter
A Transform3D parameter for use within the visual shader graph.
A Transform3D parameter for use within the visual shader graph.
Translated to uniform mat4 in the shader language.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeTransformParameterConstructor
public VisualShaderNodeTransformParameter();Properties2
DefaultValueProperty
public Transform3D DefaultValue { get; set; }A default value to be assigned within the shader.
DefaultValueEnabledProperty
public bool DefaultValueEnabled { get; set; }Enables usage of the VisualShaderNodeTransformParameter.DefaultValue.
Methods4
GetDefaultValueTransform3D
public Transform3D GetDefaultValue();Returns
Transform3DIsDefaultValueEnabledbool
public bool IsDefaultValueEnabled();Returns
boolSetDefaultValuevoid
public void SetDefaultValue(Transform3D value);| Name | Type | Default |
|---|---|---|
value | Transform3D | — |
SetDefaultValueEnabledvoid
public void SetDefaultValueEnabled(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
Reckfell Engine documentationBack to top ↑