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VisualShaderNodeTransformParameter

A Transform3D parameter for use within the visual shader graph.

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class VisualShaderNodeTransformParameterReckfellSharpInherits VisualShaderNodeParameter

A Transform3D parameter for use within the visual shader graph.

Translated to uniform mat4 in the shader language.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeTransformParameterConstructor
# VisualShaderNodeTransformParameter
C#
public VisualShaderNodeTransformParameter();

Properties2

DefaultValueProperty
# DefaultValue
C#
public Transform3D DefaultValue { get; set; }

A default value to be assigned within the shader.

DefaultValueEnabledProperty
# DefaultValueEnabled
C#
public bool DefaultValueEnabled { get; set; }

Enables usage of the VisualShaderNodeTransformParameter.DefaultValue.

Methods4

GetDefaultValueTransform3D
# GetDefaultValue
C#
public Transform3D GetDefaultValue();
Returns Transform3D
IsDefaultValueEnabledbool
# IsDefaultValueEnabled
C#
public bool IsDefaultValueEnabled();
Returns bool
SetDefaultValuevoid
# SetDefaultValue
C#
public void SetDefaultValue(Transform3D value);
Parameters
NameTypeDefault
valueTransform3D—
SetDefaultValueEnabledvoid
# SetDefaultValueEnabled
C#
public void SetDefaultValueEnabled(bool enabled);
Parameters
NameTypeDefault
enabledbool—
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