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VisualShaderNodeTransformOp

A Transform3D operator to be used within the visual shader graph.

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class VisualShaderNodeTransformOpReckfellSharpInherits VisualShaderNode

A Transform3D operator to be used within the visual shader graph.

Applies VisualShaderNodeTransformOp.Operator to two transform (4×4 matrices) inputs.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeTransformOpConstructor
# VisualShaderNodeTransformOp
C#
public VisualShaderNodeTransformOp();

Properties1

OperatorProperty
# Operator
C#
public VisualShaderNodeTransformOp.OperatorEnum Operator { get; set; }

The type of the operation to be performed on the transforms.

Methods2

GetOperatorVisualShaderNodeTransformOp.OperatorEnum
# GetOperator
C#
public VisualShaderNodeTransformOp.OperatorEnum GetOperator();
Returns VisualShaderNodeTransformOp.OperatorEnum
SetOperatorvoid
# SetOperator
C#
public void SetOperator(VisualShaderNodeTransformOp.OperatorEnum op);
Parameters
NameTypeDefault
opVisualShaderNodeTransformOp.OperatorEnum—

VisualShaderNodeTransformOp.OperatorEnum

ValueDescription
ADivB = 7

Divides the transform a by the transform b.

AMinusB = 5

Subtracts the transform a from the transform b.

Add = 4

Adds two transforms.

Axb = 0

Multiplies transform a by the transform b.

AxbComp = 2

Performs a component-wise multiplication of transform a by the transform b.

BDivA = 8

Divides the transform b by the transform a.

BMinusA = 6

Subtracts the transform b from the transform a.

Bxa = 1

Multiplies transform b by the transform a.

BxaComp = 3

Performs a component-wise multiplication of transform b by the transform a.

Max = 9

Represents the size of the VisualShaderNodeTransformOp.OperatorEnum enum.

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