VisualShaderNodeTransformOp
A Transform3D operator to be used within the visual shader graph.
A Transform3D operator to be used within the visual shader graph.
Applies VisualShaderNodeTransformOp.Operator to two transform (4×4 matrices) inputs.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeTransformOpConstructor
public VisualShaderNodeTransformOp();Properties1
OperatorProperty
public VisualShaderNodeTransformOp.OperatorEnum Operator { get; set; }The type of the operation to be performed on the transforms.
Methods2
GetOperatorVisualShaderNodeTransformOp.OperatorEnum
public VisualShaderNodeTransformOp.OperatorEnum GetOperator();VisualShaderNodeTransformOp.OperatorEnumSetOperatorvoid
public void SetOperator(VisualShaderNodeTransformOp.OperatorEnum op);| Name | Type | Default |
|---|---|---|
op | VisualShaderNodeTransformOp.OperatorEnum | — |
VisualShaderNodeTransformOp.OperatorEnum
| Value | Description |
|---|---|
ADivB = 7 | Divides the transform |
AMinusB = 5 | Subtracts the transform |
Add = 4 | Adds two transforms. |
Axb = 0 | Multiplies transform |
AxbComp = 2 | Performs a component-wise multiplication of transform |
BDivA = 8 | Divides the transform |
BMinusA = 6 | Subtracts the transform |
Bxa = 1 | Multiplies transform |
BxaComp = 3 | Performs a component-wise multiplication of transform |
Max = 9 | Represents the size of the |