VisualShaderNodeTransformConstant
A Transform3D constant for use within the visual shader graph.
A Transform3D constant for use within the visual shader graph.
A constant Transform3D, which can be used as an input node.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeTransformConstantConstructor
public VisualShaderNodeTransformConstant();Properties1
ConstantProperty
public Transform3D Constant { get; set; }A Transform3D constant which represents the state of this node.
Methods2
GetConstantTransform3D
public Transform3D GetConstant();Returns
Transform3DSetConstantvoid
public void SetConstant(Transform3D constant);| Name | Type | Default |
|---|---|---|
constant | Transform3D | — |
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