reckfellENGINE

VisualShaderNodeTransformConstant

A Transform3D constant for use within the visual shader graph.

On this page
class VisualShaderNodeTransformConstantReckfellSharpInherits VisualShaderNodeConstant

A Transform3D constant for use within the visual shader graph.

A constant Transform3D, which can be used as an input node.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeTransformConstantConstructor
# VisualShaderNodeTransformConstant
C#
public VisualShaderNodeTransformConstant();

Properties1

ConstantProperty
# Constant
C#
public Transform3D Constant { get; set; }

A Transform3D constant which represents the state of this node.

Methods2

GetConstantTransform3D
# GetConstant
C#
public Transform3D GetConstant();
Returns Transform3D
SetConstantvoid
# SetConstant
C#
public void SetConstant(Transform3D constant);
Parameters
NameTypeDefault
constantTransform3D—
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.