VisualShaderNodeScreenUVToSdf
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
Translates to screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected, SCREEN_UV is used instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeScreenUVToSdfConstructor
public VisualShaderNodeScreenUVToSdf();Reckfell Engine documentationBack to top ↑