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VisualShaderNodeScreenUVToSdf

A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.

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class VisualShaderNodeScreenUVToSdfReckfellSharpInherits VisualShaderNode

A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.

Translates to screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected, SCREEN_UV is used instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeScreenUVToSdfConstructor
# VisualShaderNodeScreenUVToSdf
C#
public VisualShaderNodeScreenUVToSdf();
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