VisualShaderNodeSample3D
A base node for nodes which samples 3D textures in the visual shader graph.
A base node for nodes which samples 3D textures in the visual shader graph.
A virtual class, use the descendants instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Properties1
SourceProperty
public VisualShaderNodeSample3D.SourceEnum Source { get; set; }An input source type.
Methods2
GetSourceVisualShaderNodeSample3D.SourceEnum
public VisualShaderNodeSample3D.SourceEnum GetSource();Returns
VisualShaderNodeSample3D.SourceEnumSetSourcevoid
public void SetSource(VisualShaderNodeSample3D.SourceEnum value);| Name | Type | Default |
|---|---|---|
value | VisualShaderNodeSample3D.SourceEnum | — |
VisualShaderNodeSample3D.SourceEnum
| Value | Description |
|---|---|
Max = 2 | Represents the size of the |
Port = 1 | Use the uniform texture from sampler port. |
Texture = 0 | Creates internal uniform and provides a way to assign it within node. |
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