VisualShaderNodeRotationByAxis
A visual shader node that modifies the rotation of the object using a rotation matrix.
A visual shader node that modifies the rotation of the object using a rotation matrix.
RotationByAxis node will transform the vertices of a mesh with specified axis and angle in radians. It can be used to rotate an object in an arbitrary axis.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeRotationByAxisConstructor
public VisualShaderNodeRotationByAxis();Reckfell Engine documentationBack to top ↑