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VisualShaderNodeRemap

A visual shader node for remap function.

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class VisualShaderNodeRemapReckfellSharpInherits VisualShaderNode

A visual shader node for remap function.

Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap for more details.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeRemapConstructor
# VisualShaderNodeRemap
C#
public VisualShaderNodeRemap();

Properties1

OpTypeProperty
# OpType
C#
public VisualShaderNodeRemap.OpTypeEnum OpType { get; set; }

Methods2

GetOpTypeVisualShaderNodeRemap.OpTypeEnum
# GetOpType
C#
public VisualShaderNodeRemap.OpTypeEnum GetOpType();
Returns VisualShaderNodeRemap.OpTypeEnum
SetOpTypevoid
# SetOpType
C#
public void SetOpType(VisualShaderNodeRemap.OpTypeEnum opType);
Parameters
NameTypeDefault
opTypeVisualShaderNodeRemap.OpTypeEnum—

VisualShaderNodeRemap.OpTypeEnum

ValueDescription
Max = 7

Represents the size of the VisualShaderNodeRemap.OpTypeEnum enum.

Scalar = 0

A floating-point scalar type.

Vector2D = 1

A 2D vector type.

Vector2DScalar = 2

The value port uses a 2D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

Vector3D = 3

A 3D vector type.

Vector3DScalar = 4

The value port uses a 3D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

Vector4D = 5

A 4D vector type.

Vector4DScalar = 6

The value port uses a 4D vector type, while the input min, input max, output min, and output max ports use a floating-point scalar type.

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