VisualShaderNodeRemap
A visual shader node for remap function.
A visual shader node for remap function.
Remap will transform the input range into output range, e.g. you can change a 0..1 value to -2..2 etc. See @GlobalScope.remap for more details.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeRemapConstructor
public VisualShaderNodeRemap();Properties1
OpTypeProperty
public VisualShaderNodeRemap.OpTypeEnum OpType { get; set; }Methods2
GetOpTypeVisualShaderNodeRemap.OpTypeEnum
public VisualShaderNodeRemap.OpTypeEnum GetOpType();VisualShaderNodeRemap.OpTypeEnumSetOpTypevoid
public void SetOpType(VisualShaderNodeRemap.OpTypeEnum opType);| Name | Type | Default |
|---|---|---|
opType | VisualShaderNodeRemap.OpTypeEnum | — |
VisualShaderNodeRemap.OpTypeEnum
| Value | Description |
|---|---|
Max = 7 | Represents the size of the |
Scalar = 0 | A floating-point scalar type. |
Vector2D = 1 | A 2D vector type. |
Vector2DScalar = 2 | The |
Vector3D = 3 | A 3D vector type. |
Vector3DScalar = 4 | The |
Vector4D = 5 | A 4D vector type. |
Vector4DScalar = 6 | The |