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VisualShaderNodeParticleRandomness

Visual shader node for randomizing particle values.

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class VisualShaderNodeParticleRandomnessReckfellSharpInherits VisualShaderNode

Visual shader node for randomizing particle values.

Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeParticleRandomnessConstructor
# VisualShaderNodeParticleRandomness
C#
public VisualShaderNodeParticleRandomness();

Properties1

OpTypeProperty
# OpType
C#
public VisualShaderNodeParticleRandomness.OpTypeEnum OpType { get; set; }

A type of operands and returned value.

Methods2

GetOpTypeVisualShaderNodeParticleRandomness.OpTypeEnum
# GetOpType
C#
public VisualShaderNodeParticleRandomness.OpTypeEnum GetOpType();
Returns VisualShaderNodeParticleRandomness.OpTypeEnum
SetOpTypevoid
# SetOpType
C#
public void SetOpType(VisualShaderNodeParticleRandomness.OpTypeEnum type);
Parameters
NameTypeDefault
typeVisualShaderNodeParticleRandomness.OpTypeEnum—

VisualShaderNodeParticleRandomness.OpTypeEnum

ValueDescription
Max = 4

Represents the size of the VisualShaderNodeParticleRandomness.OpTypeEnum enum.

Scalar = 0

A floating-point scalar.

Vector2D = 1

A 2D vector type.

Vector3D = 2

A 3D vector type.

Vector4D = 3

A 4D vector type.

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