VisualShaderNodeParticleRandomness
Visual shader node for randomizing particle values.
Visual shader node for randomizing particle values.
Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeParticleRandomnessConstructor
public VisualShaderNodeParticleRandomness();Properties1
OpTypeProperty
public VisualShaderNodeParticleRandomness.OpTypeEnum OpType { get; set; }A type of operands and returned value.
Methods2
GetOpTypeVisualShaderNodeParticleRandomness.OpTypeEnum
public VisualShaderNodeParticleRandomness.OpTypeEnum GetOpType();Returns
VisualShaderNodeParticleRandomness.OpTypeEnumSetOpTypevoid
public void SetOpType(VisualShaderNodeParticleRandomness.OpTypeEnum type);| Name | Type | Default |
|---|---|---|
type | VisualShaderNodeParticleRandomness.OpTypeEnum | — |
VisualShaderNodeParticleRandomness.OpTypeEnum
| Value | Description |
|---|---|
Max = 4 | Represents the size of the |
Scalar = 0 | A floating-point scalar. |
Vector2D = 1 | A 2D vector type. |
Vector3D = 2 | A 3D vector type. |
Vector4D = 3 | A 4D vector type. |
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