VisualShaderNodeParticleEmit
A visual shader node that forces to emit a particle from a sub-emitter.
A visual shader node that forces to emit a particle from a sub-emitter.
This node calls the internal emit_subparticle method. It will emit a particle from the configured sub-emitter and also allows to customize how it's emitted. Requires a sub-emitter assigned to the particles node that is using this shader.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeParticleEmitConstructor
public VisualShaderNodeParticleEmit();Properties1
FlagsProperty
public VisualShaderNodeParticleEmit.EmitFlags Flags { get; set; }Flags used to override the properties defined in the sub-emitter's process material.
Methods2
GetFlagsVisualShaderNodeParticleEmit.EmitFlags
public VisualShaderNodeParticleEmit.EmitFlags GetFlags();VisualShaderNodeParticleEmit.EmitFlagsSetFlagsvoid
public void SetFlags(VisualShaderNodeParticleEmit.EmitFlags flags);| Name | Type | Default |
|---|---|---|
flags | VisualShaderNodeParticleEmit.EmitFlags | — |
VisualShaderNodeParticleEmit.EmitFlags
| Value | Description |
|---|---|
Color = 8 | If enabled, the particle starts with the color defined by this node. |
Custom = 16 | If enabled, the particle starts with the |
Position = 1 | If enabled, the particle starts with the position defined by this node. |
RotScale = 2 | If enabled, the particle starts with the rotation and scale defined by this node. |
Velocity = 4 | If enabled,the particle starts with the velocity defined by this node. |