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VisualShaderNodeParticleEmit

A visual shader node that forces to emit a particle from a sub-emitter.

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class VisualShaderNodeParticleEmitReckfellSharpInherits VisualShaderNode

A visual shader node that forces to emit a particle from a sub-emitter.

This node calls the internal emit_subparticle method. It will emit a particle from the configured sub-emitter and also allows to customize how it's emitted. Requires a sub-emitter assigned to the particles node that is using this shader.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeParticleEmitConstructor
# VisualShaderNodeParticleEmit
C#
public VisualShaderNodeParticleEmit();

Properties1

FlagsProperty
# Flags
C#
public VisualShaderNodeParticleEmit.EmitFlags Flags { get; set; }

Flags used to override the properties defined in the sub-emitter's process material.

Methods2

GetFlagsVisualShaderNodeParticleEmit.EmitFlags
# GetFlags
C#
public VisualShaderNodeParticleEmit.EmitFlags GetFlags();
Returns VisualShaderNodeParticleEmit.EmitFlags
SetFlagsvoid
# SetFlags
C#
public void SetFlags(VisualShaderNodeParticleEmit.EmitFlags flags);
Parameters
NameTypeDefault
flagsVisualShaderNodeParticleEmit.EmitFlags—

VisualShaderNodeParticleEmit.EmitFlags

ValueDescription
Color = 8

If enabled, the particle starts with the color defined by this node.

Custom = 16

If enabled, the particle starts with the CUSTOM data defined by this node.

Position = 1

If enabled, the particle starts with the position defined by this node.

RotScale = 2

If enabled, the particle starts with the rotation and scale defined by this node.

Velocity = 4

If enabled,the particle starts with the velocity defined by this node.

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