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VisualShaderNodeParticleAccelerator

A visual shader node that accelerates particles.

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class VisualShaderNodeParticleAcceleratorReckfellSharpInherits VisualShaderNode

A visual shader node that accelerates particles.

Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeParticleAcceleratorConstructor
# VisualShaderNodeParticleAccelerator
C#
public VisualShaderNodeParticleAccelerator();

Properties1

ModeProperty
# Mode
C#
public VisualShaderNodeParticleAccelerator.ModeEnum Mode { get; set; }

Defines in what manner the particles will be accelerated.

Methods2

GetModeVisualShaderNodeParticleAccelerator.ModeEnum
# GetMode
C#
public VisualShaderNodeParticleAccelerator.ModeEnum GetMode();
Returns VisualShaderNodeParticleAccelerator.ModeEnum
SetModevoid
# SetMode
C#
public void SetMode(VisualShaderNodeParticleAccelerator.ModeEnum mode);
Parameters
NameTypeDefault
modeVisualShaderNodeParticleAccelerator.ModeEnum—

VisualShaderNodeParticleAccelerator.ModeEnum

ValueDescription
Linear = 0

The particles will be accelerated based on their velocity.

Max = 3

Represents the size of the VisualShaderNodeParticleAccelerator.ModeEnum enum.

Radial = 1

The particles will be accelerated towards or away from the center.

Tangential = 2

The particles will be accelerated tangentially to the radius vector from center to their position.

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