VisualShaderNodeParticleAccelerator
A visual shader node that accelerates particles.
A visual shader node that accelerates particles.
Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeParticleAcceleratorConstructor
public VisualShaderNodeParticleAccelerator();Properties1
ModeProperty
public VisualShaderNodeParticleAccelerator.ModeEnum Mode { get; set; }Defines in what manner the particles will be accelerated.
Methods2
GetModeVisualShaderNodeParticleAccelerator.ModeEnum
public VisualShaderNodeParticleAccelerator.ModeEnum GetMode();Returns
VisualShaderNodeParticleAccelerator.ModeEnumSetModevoid
public void SetMode(VisualShaderNodeParticleAccelerator.ModeEnum mode);| Name | Type | Default |
|---|---|---|
mode | VisualShaderNodeParticleAccelerator.ModeEnum | — |
VisualShaderNodeParticleAccelerator.ModeEnum
| Value | Description |
|---|---|
Linear = 0 | The particles will be accelerated based on their velocity. |
Max = 3 | Represents the size of the |
Radial = 1 | The particles will be accelerated towards or away from the center. |
Tangential = 2 | The particles will be accelerated tangentially to the radius vector from center to their position. |
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