VisualShaderNodeMix
Linearly interpolates between two values within the visual shader graph.
Linearly interpolates between two values within the visual shader graph.
Translates to mix(a, b, weight) in the shader language.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeMixConstructor
public VisualShaderNodeMix();Properties1
OpTypeProperty
public VisualShaderNodeMix.OpTypeEnum OpType { get; set; }A type of operands and returned value.
Methods2
GetOpTypeVisualShaderNodeMix.OpTypeEnum
public VisualShaderNodeMix.OpTypeEnum GetOpType();Returns
VisualShaderNodeMix.OpTypeEnumSetOpTypevoid
public void SetOpType(VisualShaderNodeMix.OpTypeEnum opType);| Name | Type | Default |
|---|---|---|
opType | VisualShaderNodeMix.OpTypeEnum | — |
VisualShaderNodeMix.OpTypeEnum
| Value | Description |
|---|---|
Max = 7 | Represents the size of the |
Scalar = 0 | A floating-point scalar. |
Vector2D = 1 | A 2D vector type. |
Vector2DScalar = 2 | The |
Vector3D = 3 | A 3D vector type. |
Vector3DScalar = 4 | The |
Vector4D = 5 | A 4D vector type. |
Vector4DScalar = 6 | The |
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