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VisualShaderNodeInput

Represents the input shader parameter within the visual shader graph.

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class VisualShaderNodeInputReckfellSharpInherits VisualShaderNode

Represents the input shader parameter within the visual shader graph.

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeInputConstructor
# VisualShaderNodeInput
C#
public VisualShaderNodeInput();

Properties1

InputNameProperty
# InputName
C#
public string InputName { get; set; }

One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).

Methods3

GetInputNamestring
# GetInputName
C#
public string GetInputName();
Returns string
GetInputRealNamestring
# GetInputRealName
C#
public string GetInputRealName();

Returns a translated name of the current constant in the Reckfell Shader Language. E.g. "ALBEDO" if the VisualShaderNodeInput.InputName equal to "albedo".

Returns string
SetInputNamevoid
# SetInputName
C#
public void SetInputName(string name);
Parameters
NameTypeDefault
namestring—

Signals and events1

InputTypeChangedEvent
# InputTypeChanged
C#
public event Action InputTypeChanged;

Emitted when input is changed via VisualShaderNodeInput.InputName.

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