VisualShaderNodeInput
Represents the input shader parameter within the visual shader graph.
Represents the input shader parameter within the visual shader graph.
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeInputConstructor
public VisualShaderNodeInput();Properties1
InputNameProperty
public string InputName { get; set; }One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).
Methods3
GetInputNamestring
public string GetInputName();Returns
stringGetInputRealNamestring
public string GetInputRealName();Returns a translated name of the current constant in the Reckfell Shader Language. E.g. "ALBEDO" if the VisualShaderNodeInput.InputName equal to "albedo".
Returns
stringSetInputNamevoid
public void SetInputName(string name);| Name | Type | Default |
|---|---|---|
name | string | — |
Signals and events1
InputTypeChangedEvent
public event Action InputTypeChanged;Emitted when input is changed via VisualShaderNodeInput.InputName.
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