VisualShaderNodeColorOp
A Color operator to be used within the visual shader graph.
A Color operator to be used within the visual shader graph.
Applies VisualShaderNodeColorOp.Operator to two color inputs.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeColorOpConstructor
public VisualShaderNodeColorOp();Properties1
OperatorProperty
public VisualShaderNodeColorOp.OperatorEnum Operator { get; set; }An operator to be applied to the inputs.
Methods2
GetOperatorVisualShaderNodeColorOp.OperatorEnum
public VisualShaderNodeColorOp.OperatorEnum GetOperator();VisualShaderNodeColorOp.OperatorEnumSetOperatorvoid
public void SetOperator(VisualShaderNodeColorOp.OperatorEnum op);| Name | Type | Default |
|---|---|---|
op | VisualShaderNodeColorOp.OperatorEnum | — |
VisualShaderNodeColorOp.OperatorEnum
| Value | Description |
|---|---|
Burn = 6 | Produce a burn effect with the following formula: |
Darken = 2 | Produce a darken effect with the following formula: |
Difference = 1 | Produce a difference effect with the following formula: |
Dodge = 5 | Produce a dodge effect with the following formula: |
HardLight = 8 | Produce a hard light effect with the following formula: |
Lighten = 3 | Produce a lighten effect with the following formula: |
Max = 9 | Represents the size of the |
Overlay = 4 | Produce an overlay effect with the following formula: |
Screen = 0 | Produce a screen effect with the following formula: |
SoftLight = 7 | Produce a soft light effect with the following formula: |