reckfellENGINE

VisualShaderNodeClamp

Clamps a value within the visual shader graph.

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class VisualShaderNodeClampReckfellSharpInherits VisualShaderNode

Clamps a value within the visual shader graph.

Constrains a value to lie between min and max values.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeClampConstructor
# VisualShaderNodeClamp
C#
public VisualShaderNodeClamp();

Properties1

OpTypeProperty
# OpType
C#
public VisualShaderNodeClamp.OpTypeEnum OpType { get; set; }

A type of operands and returned value.

Methods2

GetOpTypeVisualShaderNodeClamp.OpTypeEnum
# GetOpType
C#
public VisualShaderNodeClamp.OpTypeEnum GetOpType();
Returns VisualShaderNodeClamp.OpTypeEnum
SetOpTypevoid
# SetOpType
C#
public void SetOpType(VisualShaderNodeClamp.OpTypeEnum opType);
Parameters
NameTypeDefault
opTypeVisualShaderNodeClamp.OpTypeEnum—

VisualShaderNodeClamp.OpTypeEnum

ValueDescription
Float = 0

A floating-point scalar.

Int = 1

An integer scalar.

Max = 6

Represents the size of the VisualShaderNodeClamp.OpTypeEnum enum.

Uint = 2

An unsigned integer scalar.

Vector2D = 3

A 2D vector type.

Vector3D = 4

A 3D vector type.

Vector4D = 5

A 4D vector type.

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