VisualShaderNodeClamp
Clamps a value within the visual shader graph.
Clamps a value within the visual shader graph.
Constrains a value to lie between min and max values.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeClampConstructor
public VisualShaderNodeClamp();Properties1
OpTypeProperty
public VisualShaderNodeClamp.OpTypeEnum OpType { get; set; }A type of operands and returned value.
Methods2
GetOpTypeVisualShaderNodeClamp.OpTypeEnum
public VisualShaderNodeClamp.OpTypeEnum GetOpType();Returns
VisualShaderNodeClamp.OpTypeEnumSetOpTypevoid
public void SetOpType(VisualShaderNodeClamp.OpTypeEnum opType);| Name | Type | Default |
|---|---|---|
opType | VisualShaderNodeClamp.OpTypeEnum | — |
VisualShaderNodeClamp.OpTypeEnum
| Value | Description |
|---|---|
Float = 0 | A floating-point scalar. |
Int = 1 | An integer scalar. |
Max = 6 | Represents the size of the |
Uint = 2 | An unsigned integer scalar. |
Vector2D = 3 | A 2D vector type. |
Vector3D = 4 | A 3D vector type. |
Vector4D = 5 | A 4D vector type. |
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