reckfellENGINE

VisualShaderNodeBillboard

A node that controls how the object faces the camera to be used within the visual shader graph.

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class VisualShaderNodeBillboardReckfellSharpInherits VisualShaderNode

A node that controls how the object faces the camera to be used within the visual shader graph.

The output port of this node needs to be connected to Model View Matrix port of VisualShaderNodeOutput.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeBillboardConstructor
# VisualShaderNodeBillboard
C#
public VisualShaderNodeBillboard();

Properties2

BillboardTypeProperty
# BillboardType
C#
public VisualShaderNodeBillboard.BillboardTypeEnum BillboardType { get; set; }

Controls how the object faces the camera.

KeepScaleProperty
# KeepScale
C#
public bool KeepScale { get; set; }

If true, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.

Methods4

GetBillboardTypeVisualShaderNodeBillboard.BillboardTypeEnum
# GetBillboardType
C#
public VisualShaderNodeBillboard.BillboardTypeEnum GetBillboardType();
Returns VisualShaderNodeBillboard.BillboardTypeEnum
IsKeepScaleEnabledbool
# IsKeepScaleEnabled
C#
public bool IsKeepScaleEnabled();
Returns bool
SetBillboardTypevoid
# SetBillboardType
C#
public void SetBillboardType(VisualShaderNodeBillboard.BillboardTypeEnum billboardType);
Parameters
NameTypeDefault
billboardTypeVisualShaderNodeBillboard.BillboardTypeEnum—
SetKeepScaleEnabledvoid
# SetKeepScaleEnabled
C#
public void SetKeepScaleEnabled(bool enabled);
Parameters
NameTypeDefault
enabledbool—

VisualShaderNodeBillboard.BillboardTypeEnum

ValueDescription
Disabled = 0

Billboarding is disabled and the node does nothing.

Enabled = 1

A standard billboarding algorithm is enabled.

FixedY = 2

A billboarding algorithm to rotate around Y-axis is enabled.

Max = 4

Represents the size of the VisualShaderNodeBillboard.BillboardTypeEnum enum.

Particles = 3

A billboarding algorithm designed to use on particles is enabled.

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