reckfellENGINE

UniformSetCacheRD

Uniform set cache manager for Rendering Device based renderers.

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class UniformSetCacheRDReckfellSharpInherits ReckfellObject

Uniform set cache manager for Rendering Device based renderers.

Uniform set cache manager for RenderingDevice-based renderers. Provides a way to create a uniform set and reuse it in subsequent calls for as long as the uniform set exists. Uniform set will automatically be cleaned up when dependent objects are freed.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

UniformSetCacheRDConstructor
# UniformSetCacheRD
C#
public UniformSetCacheRD();

Methods1

GetCacheRid
# GetCache
C#
public static Rid GetCache(Rid shader, uint set, Reckfell.Collections.Array<RDUniform> uniforms);

Creates/returns a cached uniform set based on the provided uniforms for a given shader.

Parameters
NameTypeDefault
shaderRid—
setuint—
uniformsReckfell.Collections.Array<RDUniform>—
Returns Rid
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