reckfellENGINE

Texture3Drd

Texture for 3D that is bound to a texture created on the RenderingDevice.

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class Texture3DrdReckfellSharpInherits Texture3D

Texture for 3D that is bound to a texture created on the RenderingDevice.

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc. Note: Texture3Drd is intended for low-level usage with RenderingDevice. For most use cases, use Texture3D instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

Texture3DrdConstructor
# Texture3Drd
C#
public Texture3Drd();

Properties1

TextureRdRidProperty
# TextureRdRid
C#
public Rid TextureRdRid { get; set; }

The RID of the texture object created on the RenderingDevice.

Methods2

GetTextureRdRidRid
# GetTextureRdRid
C#
public Rid GetTextureRdRid();
Returns Rid
SetTextureRdRidvoid
# SetTextureRdRid
C#
public void SetTextureRdRid(Rid textureRdRid);
Parameters
NameTypeDefault
textureRdRidRid—
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