Texture2Drd
Texture for 2D that is bound to a texture created on the RenderingDevice.
Texture for 2D that is bound to a texture created on the RenderingDevice.
This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: Texture2Drd is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
Texture2DrdConstructor
public Texture2Drd();Properties1
TextureRdRidProperty
public Rid TextureRdRid { get; set; }The RID of the texture object created on the RenderingDevice.
Methods2
GetTextureRdRidRid
public Rid GetTextureRdRid();Returns
RidSetTextureRdRidvoid
public void SetTextureRdRid(Rid textureRdRid);| Name | Type | Default |
|---|---|---|
textureRdRid | Rid | — |
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