reckfellENGINE

Texture2Drd

Texture for 2D that is bound to a texture created on the RenderingDevice.

On this page
class Texture2DrdReckfellSharpInherits Texture2D

Texture for 2D that is bound to a texture created on the RenderingDevice.

This texture class allows you to use a 2D texture created directly on the RenderingDevice as a texture for materials, meshes, etc. Note: Texture2Drd is intended for low-level usage with RenderingDevice. For most use cases, use Texture2D instead.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

Texture2DrdConstructor
# Texture2Drd
C#
public Texture2Drd();

Properties1

TextureRdRidProperty
# TextureRdRid
C#
public Rid TextureRdRid { get; set; }

The RID of the texture object created on the RenderingDevice.

Methods2

GetTextureRdRidRid
# GetTextureRdRid
C#
public Rid GetTextureRdRid();
Returns Rid
SetTextureRdRidvoid
# SetTextureRdRid
C#
public void SetTextureRdRid(Rid textureRdRid);
Parameters
NameTypeDefault
textureRdRidRid—
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.