SpringBoneCollisionSphere3D
A sphere shape collision that interacts with SpringBoneSimulator3D.
A sphere shape collision that interacts with SpringBoneSimulator3D.
A sphere shape collision that interacts with SpringBoneSimulator3D.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
SpringBoneCollisionSphere3DConstructor
public SpringBoneCollisionSphere3D();Properties2
InsideProperty
public bool Inside { get; set; }If true, the collision acts to trap the joint within the collision.
RadiusProperty
public float Radius { get; set; }The sphere's radius.
Methods4
GetRadiusfloat
public float GetRadius();Returns
floatIsInsidebool
public bool IsInside();Returns
boolSetInsidevoid
public void SetInside(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
SetRadiusvoid
public void SetRadius(float radius);| Name | Type | Default |
|---|---|---|
radius | float | — |
Reckfell Engine documentationBack to top ↑