reckfellENGINE

RenderSceneBuffersExtension

This class allows for a RenderSceneBuffer implementation to be made in ReckfellExtension.

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class RenderSceneBuffersExtensionReckfellSharpInherits RenderSceneBuffers

This class allows for a RenderSceneBuffer implementation to be made in ReckfellExtension.

This class allows for a RenderSceneBuffer implementation to be made in ReckfellExtension.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

RenderSceneBuffersExtensionConstructor
# RenderSceneBuffersExtension
C#
public RenderSceneBuffersExtension();

Methods5

_Configurevoid
# _Configure
C#
public virtual void _Configure(RenderSceneBuffersConfiguration config);

Implement this in ReckfellExtension to handle the (re)sizing of a viewport.

Parameters
NameTypeDefault
configRenderSceneBuffersConfiguration—
_SetAnisotropicFilteringLevelvoid
# _SetAnisotropicFilteringLevel
C#
public virtual void _SetAnisotropicFilteringLevel(int anisotropicFilteringLevel);

Implement this in ReckfellExtension to change the anisotropic filtering level.

Parameters
NameTypeDefault
anisotropicFilteringLevelint—
_SetFsrSharpnessvoid
# _SetFsrSharpness
C#
public virtual void _SetFsrSharpness(float fsrSharpness);

Implement this in ReckfellExtension to record a new FSR sharpness value.

Parameters
NameTypeDefault
fsrSharpnessfloat—
_SetTextureMipmapBiasvoid
# _SetTextureMipmapBias
C#
public virtual void _SetTextureMipmapBias(float textureMipmapBias);

Implement this in ReckfellExtension to change the texture mipmap bias.

Parameters
NameTypeDefault
textureMipmapBiasfloat—
_SetUseDebandingvoid
# _SetUseDebanding
C#
public virtual void _SetUseDebanding(bool useDebanding);

Implement this in ReckfellExtension to react to the debanding flag changing.

Parameters
NameTypeDefault
useDebandingbool—
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