reckfellENGINE

PanoramaSkyMaterial

A material that provides a special texture to a Sky, usually an HDR panorama.

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class PanoramaSkyMaterialReckfellSharpInherits Material

A material that provides a special texture to a Sky, usually an HDR panorama.

A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap. Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Reckfell supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose. You can use this tool to convert a cubemap to an equirectangular sky map.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

PanoramaSkyMaterialConstructor
# PanoramaSkyMaterial
C#
public PanoramaSkyMaterial();

Properties3

EnergyMultiplierProperty
# EnergyMultiplier
C#
public float EnergyMultiplier { get; set; }

The sky's overall brightness multiplier. Higher values result in a brighter sky.

FilterProperty
# Filter
C#
public bool Filter { get; set; }

A boolean value to determine if the background texture should be filtered or not.

PanoramaProperty
# Panorama
C#
public Texture2D Panorama { get; set; }

Texture2D to be applied to the PanoramaSkyMaterial.

Methods6

GetEnergyMultiplierfloat
# GetEnergyMultiplier
C#
public float GetEnergyMultiplier();
Returns float
GetPanoramaTexture2D
# GetPanorama
C#
public Texture2D GetPanorama();
Returns Texture2D
IsFilteringEnabledbool
# IsFilteringEnabled
C#
public bool IsFilteringEnabled();
Returns bool
SetEnergyMultipliervoid
# SetEnergyMultiplier
C#
public void SetEnergyMultiplier(float multiplier);
Parameters
NameTypeDefault
multiplierfloat—
SetFilteringEnabledvoid
# SetFilteringEnabled
C#
public void SetFilteringEnabled(bool enabled);
Parameters
NameTypeDefault
enabledbool—
SetPanoramavoid
# SetPanorama
C#
public void SetPanorama(Texture2D texture);
Parameters
NameTypeDefault
textureTexture2D—
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