OpenXRVisibilityMask
Draws a stereo correct visibility mask.
Draws a stereo correct visibility mask.
The visibility mask allows us to black out the part of the render result that is invisible due to lens distortion. As this is rendered first, it prevents fragments with expensive lighting calculations to be processed as they are discarded through z-checking.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
OpenXRVisibilityMaskConstructor
public OpenXRVisibilityMask();Reckfell Engine documentationBack to top ↑