reckfellENGINE

OpenXRSpatialComponentAnchorList

Spatial snapshot data: OpenXRSpatialComponentAnchorList.

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class OpenXRSpatialComponentAnchorListReckfellSharpInherits OpenXRSpatialComponentData

Native component-data container for QuerySnapshot, not a tracker, game Entity or ready geometry. OpenXRSpatialQueryResultData must be first in a query array; other components use the same row indices. Validate component support, successful query and row state before reading.

SetCapacity allocates memory rather than device data. Query-result GetCapacity reports allocated array length and can be nonzero without any query. Never consume stale storage after a failed/incomplete query. Final output counts are not separately public between the two passes; changing runtime result counts was not tested.

Buffer getters need the same live snapshot. Copy needed arrays/strings before FreeSpatialSnapshot or the end of a borrowed capability callback. Never double-free that snapshot; keep owned containers alive through use. Raw poses are not ready GlobalTransform values and do not automatically apply WorldOrigin/reference frame/WorldScale.

Anchor pose from a successfully filled row as Transform3D. Converts raw OpenXR pose to engine coordinates without automatically applying WorldOrigin, reference frame or WorldScale. Validate tracking state and coordinate conventions; Identity on error proves no origin-position anchor.

Integration guide. Eleven Windows XR-off checks covered metadata/capacity/virtual dispatch without reading unfilled memory. Real snapshots, buffer values, pose/UUID/marker decoding, headsets and export remain untested. Engine unchanged.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

OpenXRSpatialComponentAnchorListConstructor
# OpenXRSpatialComponentAnchorList
C#
public OpenXRSpatialComponentAnchorList();

Creates a caller-owned RefCounted query-data container with empty buffers. Performs no QuerySnapshot and receives no device data. SetCapacity allocates without filling rows. Keep owned containers alive through native query use; do not dispose provider-owned resources.

Methods1

GetEntityPoseTransform3D
# GetEntityPose
C#
public Transform3D GetEntityPose(long index);

Anchor pose from a successfully filled row as Transform3D. Converts raw OpenXR pose to engine coordinates without automatically applying WorldOrigin, reference frame or WorldScale. Validate tracking state and coordinate conventions; Identity on error proves no origin-position anchor.

Parameters
NameTypeDefault
indexlong—
index

Zero-based filled-row index from the same successful snapshot query, not entity ID. Matches OpenXRSpatialQueryResultData; allocated capacity alone is insufficient.

Returns Transform3D

Anchor pose from a successfully filled row as Transform3D. Converts raw OpenXR pose to engine coordinates without automatically applying WorldOrigin, reference frame or WorldScale. Validate tracking state and coordinate conventions; Identity on error proves no origin-position anchor.

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