ModifierBoneTarget3D
А node that dynamically copies the 3D transform of a bone in its parent Skeleton3D.
А node that dynamically copies the 3D transform of a bone in its parent Skeleton3D.
This node selects a bone in a Skeleton3D and attaches to it. This means that the ModifierBoneTarget3D node will dynamically copy the 3D transform of the selected bone.
The functionality is similar to BoneAttachment3D, but this node adopts the SkeletonModifier3D cycle and is intended to be used as another SkeletonModifier3D's target.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
ModifierBoneTarget3DConstructor
public ModifierBoneTarget3D();Properties2
BoneProperty
public int Bone { get; set; }The index of the attached bone.
BoneNameProperty
public string BoneName { get; set; }The name of the attached bone.
Methods4
GetBoneint
public int GetBone();Returns
intGetBoneNamestring
public string GetBoneName();Returns
stringSetBonevoid
public void SetBone(int bone);| Name | Type | Default |
|---|---|---|
bone | int | — |
SetBoneNamevoid
public void SetBoneName(string boneName);| Name | Type | Default |
|---|---|---|
boneName | string | — |
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