reckfellENGINE

ModifierBoneTarget3D

А node that dynamically copies the 3D transform of a bone in its parent Skeleton3D.

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class ModifierBoneTarget3DReckfellSharpInherits SkeletonModifier3D

А node that dynamically copies the 3D transform of a bone in its parent Skeleton3D.

This node selects a bone in a Skeleton3D and attaches to it. This means that the ModifierBoneTarget3D node will dynamically copy the 3D transform of the selected bone. The functionality is similar to BoneAttachment3D, but this node adopts the SkeletonModifier3D cycle and is intended to be used as another SkeletonModifier3D's target.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

ModifierBoneTarget3DConstructor
# ModifierBoneTarget3D
C#
public ModifierBoneTarget3D();

Properties2

BoneProperty
# Bone
C#
public int Bone { get; set; }

The index of the attached bone.

BoneNameProperty
# BoneName
C#
public string BoneName { get; set; }

The name of the attached bone.

Methods4

GetBoneint
# GetBone
C#
public int GetBone();
Returns int
GetBoneNamestring
# GetBoneName
C#
public string GetBoneName();
Returns string
SetBonevoid
# SetBone
C#
public void SetBone(int bone);
Parameters
NameTypeDefault
boneint—
SetBoneNamevoid
# SetBoneName
C#
public void SetBoneName(string boneName);
Parameters
NameTypeDefault
boneNamestring—
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