reckfellENGINE

MissingResource

An internal editor class intended for keeping the data of unrecognized resources.

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class MissingResourceReckfellSharpInherits Resource

An internal editor class intended for keeping the data of unrecognized resources.

This is an internal editor class intended for keeping data of resources of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene. Warning: Ignore missing resources unless you know what you are doing. Existing properties on a missing resource can be freely modified in code, regardless of the type they are intended to be.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

MissingResourceConstructor
# MissingResource
C#
public MissingResource();

Properties2

OriginalClassProperty
# OriginalClass
C#
public string OriginalClass { get; set; }

The name of the class this resource was supposed to be (see ReckfellObject.GetClass).

RecordingPropertiesProperty
# RecordingProperties
C#
public bool RecordingProperties { get; set; }

If set to true, allows new properties to be added on top of the existing ones with ReckfellObject.Set.

Methods4

GetOriginalClassstring
# GetOriginalClass
C#
public string GetOriginalClass();
Returns string
IsRecordingPropertiesbool
# IsRecordingProperties
C#
public bool IsRecordingProperties();
Returns bool
SetOriginalClassvoid
# SetOriginalClass
C#
public void SetOriginalClass(string name);
Parameters
NameTypeDefault
namestring—
SetRecordingPropertiesvoid
# SetRecordingProperties
C#
public void SetRecordingProperties(bool enable);
Parameters
NameTypeDefault
enablebool—
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