reckfellENGINE

MissingEntity

An internal editor class intended for keeping the data of unrecognized nodes.

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class MissingEntityReckfellSharpInherits Entity

An internal editor class intended for keeping the data of unrecognized nodes.

This is an internal editor class intended for keeping data of nodes of unknown type (most likely this type was supplied by an extension that is no longer loaded). It can't be manually instantiated or placed in a scene. Warning: Ignore missing nodes unless you know what you are doing. Existing properties on a missing node can be freely modified in code, regardless of the type they are intended to be.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

MissingEntityConstructor
# MissingEntity
C#
public MissingEntity();

Properties4

OriginalClassProperty
# OriginalClass
C#
public string OriginalClass { get; set; }

The name of the class this node was supposed to be (see ReckfellObject.GetClass).

OriginalSceneProperty
# OriginalScene
C#
public string OriginalScene { get; set; }

Returns the path of the scene this node was instance of originally.

RecordingPropertiesProperty
# RecordingProperties
C#
public bool RecordingProperties { get; set; }

If true, allows new properties to be set along with existing ones. If false, only existing properties' values can be set, and new properties cannot be added.

RecordingSignalsProperty
# RecordingSignals
C#
public bool RecordingSignals { get; set; }

If true, allows new signals to be connected to along with existing ones. If false, only existing signals can be connected to, and new signals cannot be added.

Methods8

GetOriginalClassstring
# GetOriginalClass
C#
public string GetOriginalClass();
Returns string
GetOriginalScenestring
# GetOriginalScene
C#
public string GetOriginalScene();
Returns string
IsRecordingPropertiesbool
# IsRecordingProperties
C#
public bool IsRecordingProperties();
Returns bool
IsRecordingSignalsbool
# IsRecordingSignals
C#
public bool IsRecordingSignals();
Returns bool
SetOriginalClassvoid
# SetOriginalClass
C#
public void SetOriginalClass(string name);
Parameters
NameTypeDefault
namestring—
SetOriginalScenevoid
# SetOriginalScene
C#
public void SetOriginalScene(string name);
Parameters
NameTypeDefault
namestring—
SetRecordingPropertiesvoid
# SetRecordingProperties
C#
public void SetRecordingProperties(bool enable);
Parameters
NameTypeDefault
enablebool—
SetRecordingSignalsvoid
# SetRecordingSignals
C#
public void SetRecordingSignals(bool enable);
Parameters
NameTypeDefault
enablebool—
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