reckfellENGINE

Line3D

A node to draw 3D lines in space. Note: This class currently has no functionality and only serves as a base class for Trail3D.

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class Line3DReckfellSharpInherits GeometryInstance3D

A node to draw 3D lines in space. Note: This class currently has no functionality and only serves as a base class for Trail3D.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

Line3DConstructor
# Line3D
C#
public Line3D();

Line3D.MaterialModeEnum

ValueDescription
Add = 1

Assign a built-in additive material to the line.

Custom = 2

Assign a custom material to the line.

Max = 3

Represents the size of the Line3D.MaterialModeEnum enum.

Mix = 0

Assign a built-in mix material to the line.

Line3D.MeshAlignmentEnum

ValueDescription
Billboard = 1

Align the normal of each section of the Line3D to face the camera. See also SpriteBase3D.Billboard and BaseMaterial3D.BillboardModeEnum

Local = 0

Align the line normal to the local Y axis of the line node.

Max = 2

Represents the size of the Line3D.MeshAlignmentEnum enum.

Line3D.TilingModeEnum

ValueDescription
Max = 2

Represents the size of the Line3D.TilingModeEnum enum.

ModeLength = 1

Assign UVs from 0 to current length, across the length of the line.

ModeUnit = 0

Assign UVs from 0 to 1 across the length of the line.

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