reckfellENGINE

LightmapProbe

Represents a single manually placed probe for dynamic object lighting with LightmapGI.

On this page
class LightmapProbeReckfellSharpInherits Entity3D

Represents a single manually placed probe for dynamic object lighting with LightmapGI.

LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI. Lightmap probes affect the lighting of GeometryInstance3D-derived nodes that have their GeometryInstance3D.GIMode set to GeometryInstance3D.GIModeEnum.Dynamic. Typically, LightmapGI probes are placed automatically by setting LightmapGI.GenerateProbesSubdiv to a value other than LightmapGI.GenerateProbes.Disabled. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead. Note: LightmapProbe nodes that are placed after baking lightmaps are ignored by dynamic objects. You must bake lightmaps again after creating or modifying LightmapProbes for the probes to be effective.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

LightmapProbeConstructor
# LightmapProbe
C#
public LightmapProbe();
Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.