ImporterMeshInstance3D
A Reckfell C# SDK type.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
ImporterMeshInstance3DConstructor
public ImporterMeshInstance3D();Properties10
CastShadowProperty
public GeometryInstance3D.ShadowCastingSetting CastShadow { get; set; }LayerMaskProperty
public uint LayerMask { get; set; }MeshProperty
public ImporterMesh Mesh { get; set; }SkeletonPathProperty
public EntityPath SkeletonPath { get; set; }SkinProperty
public Skin Skin { get; set; }VisibilityRangeBeginProperty
public float VisibilityRangeBegin { get; set; }VisibilityRangeBeginMarginProperty
public float VisibilityRangeBeginMargin { get; set; }VisibilityRangeEndProperty
public float VisibilityRangeEnd { get; set; }VisibilityRangeEndMarginProperty
public float VisibilityRangeEndMargin { get; set; }VisibilityRangeFadeModeProperty
public GeometryInstance3D.VisibilityRangeFadeModeEnum VisibilityRangeFadeMode { get; set; }Methods20
GetCastShadowsSettingGeometryInstance3D.ShadowCastingSetting
public GeometryInstance3D.ShadowCastingSetting GetCastShadowsSetting();Returns
GeometryInstance3D.ShadowCastingSettingGetLayerMaskuint
public uint GetLayerMask();Returns
uintGetMeshImporterMesh
public ImporterMesh GetMesh();Returns
ImporterMeshGetSkeletonPathEntityPath
public EntityPath GetSkeletonPath();Returns
EntityPathGetSkinSkin
public Skin GetSkin();Returns
SkinGetVisibilityRangeBeginfloat
public float GetVisibilityRangeBegin();Returns
floatGetVisibilityRangeBeginMarginfloat
public float GetVisibilityRangeBeginMargin();Returns
floatGetVisibilityRangeEndfloat
public float GetVisibilityRangeEnd();Returns
floatGetVisibilityRangeEndMarginfloat
public float GetVisibilityRangeEndMargin();Returns
floatGetVisibilityRangeFadeModeGeometryInstance3D.VisibilityRangeFadeModeEnum
public GeometryInstance3D.VisibilityRangeFadeModeEnum GetVisibilityRangeFadeMode();Returns
GeometryInstance3D.VisibilityRangeFadeModeEnumSetCastShadowsSettingvoid
public void SetCastShadowsSetting(GeometryInstance3D.ShadowCastingSetting shadowCastingSetting);| Name | Type | Default |
|---|---|---|
shadowCastingSetting | GeometryInstance3D.ShadowCastingSetting | — |
SetLayerMaskvoid
public void SetLayerMask(uint layerMask);| Name | Type | Default |
|---|---|---|
layerMask | uint | — |
SetMeshvoid
public void SetMesh(ImporterMesh mesh);| Name | Type | Default |
|---|---|---|
mesh | ImporterMesh | — |
SetSkeletonPathvoid
public void SetSkeletonPath(EntityPath skeletonPath);| Name | Type | Default |
|---|---|---|
skeletonPath | EntityPath | — |
SetSkinvoid
public void SetSkin(Skin skin);| Name | Type | Default |
|---|---|---|
skin | Skin | — |
SetVisibilityRangeBeginvoid
public void SetVisibilityRangeBegin(float distance);| Name | Type | Default |
|---|---|---|
distance | float | — |
SetVisibilityRangeBeginMarginvoid
public void SetVisibilityRangeBeginMargin(float distance);| Name | Type | Default |
|---|---|---|
distance | float | — |
SetVisibilityRangeEndvoid
public void SetVisibilityRangeEnd(float distance);| Name | Type | Default |
|---|---|---|
distance | float | — |
SetVisibilityRangeEndMarginvoid
public void SetVisibilityRangeEndMargin(float distance);| Name | Type | Default |
|---|---|---|
distance | float | — |
SetVisibilityRangeFadeModevoid
public void SetVisibilityRangeFadeMode(GeometryInstance3D.VisibilityRangeFadeModeEnum mode);| Name | Type | Default |
|---|---|---|
mode | GeometryInstance3D.VisibilityRangeFadeModeEnum | — |
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