reckfellENGINE

ImporterMeshInstance3D

A Reckfell C# SDK type.

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class ImporterMeshInstance3DReckfellSharpInherits Entity3D

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

ImporterMeshInstance3DConstructor
# ImporterMeshInstance3D
C#
public ImporterMeshInstance3D();

Properties10

CastShadowProperty
# CastShadow
C#
public GeometryInstance3D.ShadowCastingSetting CastShadow { get; set; }
LayerMaskProperty
# LayerMask
C#
public uint LayerMask { get; set; }
MeshProperty
# Mesh
C#
public ImporterMesh Mesh { get; set; }
SkeletonPathProperty
# SkeletonPath
C#
public EntityPath SkeletonPath { get; set; }
SkinProperty
# Skin
C#
public Skin Skin { get; set; }
VisibilityRangeBeginProperty
# VisibilityRangeBegin
C#
public float VisibilityRangeBegin { get; set; }
VisibilityRangeBeginMarginProperty
# VisibilityRangeBeginMargin
C#
public float VisibilityRangeBeginMargin { get; set; }
VisibilityRangeEndProperty
# VisibilityRangeEnd
C#
public float VisibilityRangeEnd { get; set; }
VisibilityRangeEndMarginProperty
# VisibilityRangeEndMargin
C#
public float VisibilityRangeEndMargin { get; set; }
VisibilityRangeFadeModeProperty
# VisibilityRangeFadeMode
C#
public GeometryInstance3D.VisibilityRangeFadeModeEnum VisibilityRangeFadeMode { get; set; }

Methods20

GetCastShadowsSettingGeometryInstance3D.ShadowCastingSetting
# GetCastShadowsSetting
C#
public GeometryInstance3D.ShadowCastingSetting GetCastShadowsSetting();
Returns GeometryInstance3D.ShadowCastingSetting
GetLayerMaskuint
# GetLayerMask
C#
public uint GetLayerMask();
Returns uint
GetMeshImporterMesh
# GetMesh
C#
public ImporterMesh GetMesh();
Returns ImporterMesh
GetSkeletonPathEntityPath
# GetSkeletonPath
C#
public EntityPath GetSkeletonPath();
Returns EntityPath
GetSkinSkin
# GetSkin
C#
public Skin GetSkin();
Returns Skin
GetVisibilityRangeBeginfloat
# GetVisibilityRangeBegin
C#
public float GetVisibilityRangeBegin();
Returns float
GetVisibilityRangeBeginMarginfloat
# GetVisibilityRangeBeginMargin
C#
public float GetVisibilityRangeBeginMargin();
Returns float
GetVisibilityRangeEndfloat
# GetVisibilityRangeEnd
C#
public float GetVisibilityRangeEnd();
Returns float
GetVisibilityRangeEndMarginfloat
# GetVisibilityRangeEndMargin
C#
public float GetVisibilityRangeEndMargin();
Returns float
GetVisibilityRangeFadeModeGeometryInstance3D.VisibilityRangeFadeModeEnum
# GetVisibilityRangeFadeMode
C#
public GeometryInstance3D.VisibilityRangeFadeModeEnum GetVisibilityRangeFadeMode();
Returns GeometryInstance3D.VisibilityRangeFadeModeEnum
SetCastShadowsSettingvoid
# SetCastShadowsSetting
C#
public void SetCastShadowsSetting(GeometryInstance3D.ShadowCastingSetting shadowCastingSetting);
Parameters
NameTypeDefault
shadowCastingSettingGeometryInstance3D.ShadowCastingSetting—
SetLayerMaskvoid
# SetLayerMask
C#
public void SetLayerMask(uint layerMask);
Parameters
NameTypeDefault
layerMaskuint—
SetMeshvoid
# SetMesh
C#
public void SetMesh(ImporterMesh mesh);
Parameters
NameTypeDefault
meshImporterMesh—
SetSkeletonPathvoid
# SetSkeletonPath
C#
public void SetSkeletonPath(EntityPath skeletonPath);
Parameters
NameTypeDefault
skeletonPathEntityPath—
SetSkinvoid
# SetSkin
C#
public void SetSkin(Skin skin);
Parameters
NameTypeDefault
skinSkin—
SetVisibilityRangeBeginvoid
# SetVisibilityRangeBegin
C#
public void SetVisibilityRangeBegin(float distance);
Parameters
NameTypeDefault
distancefloat—
SetVisibilityRangeBeginMarginvoid
# SetVisibilityRangeBeginMargin
C#
public void SetVisibilityRangeBeginMargin(float distance);
Parameters
NameTypeDefault
distancefloat—
SetVisibilityRangeEndvoid
# SetVisibilityRangeEnd
C#
public void SetVisibilityRangeEnd(float distance);
Parameters
NameTypeDefault
distancefloat—
SetVisibilityRangeEndMarginvoid
# SetVisibilityRangeEndMargin
C#
public void SetVisibilityRangeEndMargin(float distance);
Parameters
NameTypeDefault
distancefloat—
SetVisibilityRangeFadeModevoid
# SetVisibilityRangeFadeMode
C#
public void SetVisibilityRangeFadeMode(GeometryInstance3D.VisibilityRangeFadeModeEnum mode);
Parameters
NameTypeDefault
modeGeometryInstance3D.VisibilityRangeFadeModeEnum—
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