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EulerOrder

C# enumeration.

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enum EulerOrderReckfellSharpInherits Enum

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Fields and constants6

XyzField
# Xyz
C#
Xyz = 0

Specifies that Euler angles should be in intrinsic XYZ order. When composing, the rotations happen around the local X, Y, and Z axes, in that order. When decomposing, the order is reversed, first Z, then Y, and X last.

XzyField
# Xzy
C#
Xzy = 1

Specifies that Euler angles should be in intrinsic XZY order. When composing, the rotations happen around the local X, Z, and Y axes, in that order. When decomposing, the order is reversed, first Y, then Z, and X last.

YxzField
# Yxz
C#
Yxz = 2

Specifies that Euler angles should be in intrinsic YXZ order. When composing, the rotations happen around the local Y, X, and Z axes, in that order. When decomposing, the order is reversed, first Z, then X, and Y last.

YzxField
# Yzx
C#
Yzx = 3

Specifies that Euler angles should be in intrinsic YZX order. When composing, the rotations happen around the local Y, Z, and X axes, in that order. When decomposing, the order is reversed, first X, then Z, and Y last.

ZxyField
# Zxy
C#
Zxy = 4

Specifies that Euler angles should be in intrinsic ZXY order. When composing, the rotations happen around the local Z, X, and Y axes, in that order. When decomposing, the order is reversed, first Y, then X, and Z last.

ZyxField
# Zyx
C#
Zyx = 5

Specifies that Euler angles should be in intrinsic ZYX order. When composing, the rotations happen around the local Z, Y, and X axes, in that order. When decomposing, the order is reversed, first X, then Y, and Z last.

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