CsgPrimitive3D
Base class for CSG primitives.
Base class for CSG primitives.
Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Properties1
FlipFacesProperty
public bool FlipFaces { get; set; }If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
Methods2
GetFlipFacesbool
public bool GetFlipFaces();Returns
boolSetFlipFacesvoid
public void SetFlipFaces(bool flipFaces);| Name | Type | Default |
|---|---|---|
flipFaces | bool | — |
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