CompressedTexture2DArray
Imported Type2DArray texture.
CompressedTexture2DArray selects LayeredType.Type2DArray and loads .ctexarray. A new instance contains no layers; a valid placeholder RID does not replace successful loading. The checked Lossless import produced 2 8×8 layers without mipmaps. Cubemap layer counts describe faces.
Load, LoadPath and GetLoadPath are inherited from CompressedTextureLayered. Use ResourceLoader for a source PNG and Load with Error checking for an imported file. Kind, dimensions, first-layer readback and RID continuity on reload were checked; shader drawing and image quality were not tested.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
CompressedTexture2DArrayConstructor
public CompressedTexture2DArray();Creates an unloaded Type2DArray with zero dimensions and layer count. Load a matching .ctexarray; the importer prepares equally sized layer images.