reckfellENGINE

CompressedCubemap

Imported Cubemap texture.

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class CompressedCubemapReckfellSharpInherits CompressedTextureLayered

CompressedCubemap selects LayeredType.Cubemap and loads .ccube. A new instance contains no layers; a valid placeholder RID does not replace successful loading. The checked Lossless import produced 6 8×8 layers without mipmaps. Cubemap layer counts describe faces.

Load, LoadPath and GetLoadPath are inherited from CompressedTextureLayered. Use ResourceLoader for a source PNG and Load with Error checking for an imported file. Kind, dimensions, first-layer readback and RID continuity on reload were checked; shader drawing and image quality were not tested.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

CompressedCubemapConstructor
# CompressedCubemap
C#
public CompressedCubemap();

Creates an unloaded Cubemap. Its kind is already Cubemap, but it has no faces yet: dimensions and layer count are zero. Supply .ccube output from cubemap import.

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