AudioEffectStereoEnhance
Adds a stereo manipulation audio effect to an audio bus. Controls gain of the side channels, and widens the stereo image.
Adds a stereo manipulation audio effect to an audio bus. Controls gain of the side channels, and widens the stereo image.
Adjusts gain of the left and right channels, and makes mono sounds stereo through phase shifting.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
AudioEffectStereoEnhanceConstructor
public AudioEffectStereoEnhance();Properties3
PanPulloutProperty
public float PanPullout { get; set; }Gain of the side channels, if they exist. A value of 0 will downmix stereo to mono. Value can range from 0 to 4.
SurroundProperty
public float Surround { get; set; }Widens the stereo image through phase shifting in conjunction with AudioEffectStereoEnhance.TimePulloutMs. Just pans sound to the left channel if AudioEffectStereoEnhance.TimePulloutMs is 0. Value can range from 0 to 1.
TimePulloutMsProperty
public float TimePulloutMs { get; set; }Widens the stereo image through phase shifting in conjunction with AudioEffectStereoEnhance.Surround. Just delays the right channel if AudioEffectStereoEnhance.Surround is 0. Value is in milliseconds, and can range from 0 to 50.
Methods6
GetPanPulloutfloat
public float GetPanPullout();floatGetSurroundfloat
public float GetSurround();floatGetTimePulloutfloat
public float GetTimePullout();floatSetPanPulloutvoid
public void SetPanPullout(float amount);| Name | Type | Default |
|---|---|---|
amount | float | — |
SetSurroundvoid
public void SetSurround(float amount);| Name | Type | Default |
|---|---|---|
amount | float | — |
SetTimePulloutvoid
public void SetTimePullout(float amount);| Name | Type | Default |
|---|---|---|
amount | float | — |