reckfellENGINE

AudioEffectPhaser

Adds a phaser audio effect to an audio bus. Creates several notch and peak filters that sweep across the spectrum.

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class AudioEffectPhaserReckfellSharpInherits AudioEffect

Adds a phaser audio effect to an audio bus. Creates several notch and peak filters that sweep across the spectrum.

A "phaser" effect creates a copy of the original audio that phase-rotates differently across the entire frequency spectrum, with the use of a series of all-pass filter stages (6 in this effect). This copy modulates with a low-frequency oscillator and combines with the original audio, resulting in peaks and troughs that sweep across the spectrum. This effect can be used to create a "glassy" or "bubbly" sound.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

AudioEffectPhaserConstructor
# AudioEffectPhaser
C#
public AudioEffectPhaser();

Properties5

DepthProperty
# Depth
C#
public float Depth { get; set; }

Intensity of the effect. Value can range from 0.1 to 4.0.

FeedbackProperty
# Feedback
C#
public float Feedback { get; set; }

The volume ratio of the filtered audio that is fed back to the all-pass filters. The higher the value, the sharper and louder the peak filters created by the effect. Value can range from 0.1 to 0.9.

RangeMaxHzProperty
# RangeMaxHz
C#
public float RangeMaxHz { get; set; }

Determines the maximum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.

RangeMinHzProperty
# RangeMinHz
C#
public float RangeMinHz { get; set; }

Determines the minimum frequency affected by the low-frequency oscillator modulations, in Hz. Value can range from 10 to 10000.

RateHzProperty
# RateHz
C#
public float RateHz { get; set; }

Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. Value can range from 0.01 to 20.

Methods10

GetDepthfloat
# GetDepth
C#
public float GetDepth();
Returns float
GetFeedbackfloat
# GetFeedback
C#
public float GetFeedback();
Returns float
GetRangeMaxHzfloat
# GetRangeMaxHz
C#
public float GetRangeMaxHz();
Returns float
GetRangeMinHzfloat
# GetRangeMinHz
C#
public float GetRangeMinHz();
Returns float
GetRateHzfloat
# GetRateHz
C#
public float GetRateHz();
Returns float
SetDepthvoid
# SetDepth
C#
public void SetDepth(float depth);
Parameters
NameTypeDefault
depthfloat—
SetFeedbackvoid
# SetFeedback
C#
public void SetFeedback(float fbk);
Parameters
NameTypeDefault
fbkfloat—
SetRangeMaxHzvoid
# SetRangeMaxHz
C#
public void SetRangeMaxHz(float hz);
Parameters
NameTypeDefault
hzfloat—
SetRangeMinHzvoid
# SetRangeMinHz
C#
public void SetRangeMinHz(float hz);
Parameters
NameTypeDefault
hzfloat—
SetRateHzvoid
# SetRateHz
C#
public void SetRateHz(float hz);
Parameters
NameTypeDefault
hzfloat—
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