reckfellENGINE

AudioEffectInstance

Manipulates the audio it receives for a given effect.

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class AudioEffectInstanceReckfellSharpInherits RefCounted

Manipulates the audio it receives for a given effect.

An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an AudioEffect when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with AudioServer.GetBusEffectInstance.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

AudioEffectInstanceConstructor
# AudioEffectInstance
C#
public AudioEffectInstance();

Methods1

_ProcessSilencebool
# _ProcessSilence
C#
public virtual bool _ProcessSilence();

Override this method to customize the processing behavior of this effect instance. Should return true to force the AudioServer to always call _process, even if the bus has been muted or cannot otherwise be heard.

Returns bool
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