AudioEffectInstance
Manipulates the audio it receives for a given effect.
Manipulates the audio it receives for a given effect.
An audio effect instance manipulates the audio it receives for a given effect. This instance is automatically created by an AudioEffect when it is added to a bus, and should usually not be created directly. If necessary, it can be fetched at run-time with AudioServer.GetBusEffectInstance.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
AudioEffectInstanceConstructor
public AudioEffectInstance();Methods1
_ProcessSilencebool
public virtual bool _ProcessSilence();Override this method to customize the processing behavior of this effect instance.
Should return true to force the AudioServer to always call _process, even if the bus has been muted or cannot otherwise be heard.
Returns
boolReckfell Engine documentationBack to top ↑