AnimationNodeTimeSeek
A time-seeking animation node used in AnimationTree.
A time-seeking animation node used in AnimationTree.
This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an Animation from the start or a certain playback position inside the AnimationNodeBlendTree.
After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its seek_request value to -1.0.
// Play child animation from the start.
animationTree.Set("parameters/TimeSeek/seek_request", 0.0);
// Play child animation from 12 second timestamp.
animationTree.Set("parameters/TimeSeek/seek_request", 12.0);Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
AnimationNodeTimeSeekConstructor
public AnimationNodeTimeSeek();Properties1
ExplicitElapseProperty
public bool ExplicitElapse { get; set; }If true, some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
Methods2
IsExplicitElapsebool
public bool IsExplicitElapse();Returns
boolSetExplicitElapsevoid
public void SetExplicitElapse(bool enable);| Name | Type | Default |
|---|---|---|
enable | bool | — |
Reckfell Engine documentationBack to top ↑