reckfellENGINE

VoxelGeneratorNoise2D

Voxel generator producing noise-based heightmap terrain.

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class VoxelGeneratorNoise2DReckfellSharpInherits VoxelGeneratorHeightmap

Voxel generator producing noise-based heightmap terrain.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VoxelGeneratorNoise2DConstructor
# VoxelGeneratorNoise2D
C#
public VoxelGeneratorNoise2D();

Properties2

CurveProperty
# Curve
C#
public Curve Curve { get; set; }

When assigned, this curve will alter the distribution of height variations, allowing to give some kind of "profile" to the generated shapes. By default, a linear curve from 0 to 1 is used. It is assumed that the curve's domain goes from 0 to 1.

NoiseProperty
# Noise
C#
public Noise Noise { get; set; }

Noise used to produce the heightmap. It is required for the generator to work.

Methods4

GetCurveCurve
# GetCurve
C#
public Curve GetCurve();
Returns Curve
GetNoiseNoise
# GetNoise
C#
public Noise GetNoise();
Returns Noise
SetCurvevoid
# SetCurve
C#
public void SetCurve(Curve curve);
Parameters
NameTypeDefault
curveCurve—
SetNoisevoid
# SetNoise
C#
public void SetNoise(Noise noise);
Parameters
NameTypeDefault
noiseNoise—
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