VoxelGeneratorNoise2D
Voxel generator producing noise-based heightmap terrain.
Voxel generator producing noise-based heightmap terrain.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VoxelGeneratorNoise2DConstructor
public VoxelGeneratorNoise2D();Properties2
CurveProperty
public Curve Curve { get; set; }When assigned, this curve will alter the distribution of height variations, allowing to give some kind of "profile" to the generated shapes. By default, a linear curve from 0 to 1 is used. It is assumed that the curve's domain goes from 0 to 1.
NoiseProperty
public Noise Noise { get; set; }Noise used to produce the heightmap. It is required for the generator to work.
Methods4
GetCurveCurve
public Curve GetCurve();Returns
CurveGetNoiseNoise
public Noise GetNoise();Returns
NoiseSetCurvevoid
public void SetCurve(Curve curve);| Name | Type | Default |
|---|---|---|
curve | Curve | — |
SetNoisevoid
public void SetNoise(Noise noise);| Name | Type | Default |
|---|---|---|
noise | Noise | — |
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