VoxelBlockyModelEmpty
Explicitely represents an empty model.
Explicitely represents an empty model.
This can be used for the default air model (at index 0), but may also be useful if you want to define a model that has no visuals, but still has collision or other attributes different than air.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VoxelBlockyModelEmptyConstructor
public VoxelBlockyModelEmpty();Reckfell Engine documentationBack to top ↑