VisualShaderNodeVectorCompose
Composes a Vector2, Vector3 or 4D vector (represented as a Quaternion) from scalars within the visual shader graph.
Composes a Vector2, Vector3 or 4D vector (represented as a Quaternion) from scalars within the visual shader graph.
Creates a vec2, vec3 or vec4 using scalar values that can be provided from separate inputs.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeVectorComposeConstructor
public VisualShaderNodeVectorCompose();Reckfell Engine documentationBack to top ↑