VisualShaderNodeUVPolarCoord
A visual shader node that modifies the texture UV using polar coordinates.
A visual shader node that modifies the texture UV using polar coordinates.
UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeUVPolarCoordConstructor
public VisualShaderNodeUVPolarCoord();Reckfell Engine documentationBack to top ↑