reckfellENGINE

VisualShaderNodeMultiplyAdd

Performs a fused multiply-add operation within the visual shader graph.

On this page
class VisualShaderNodeMultiplyAddReckfellSharpInherits VisualShaderNode

Performs a fused multiply-add operation within the visual shader graph.

Uses three operands to compute (a * b + c) expression.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeMultiplyAddConstructor
# VisualShaderNodeMultiplyAdd
C#
public VisualShaderNodeMultiplyAdd();

Properties1

OpTypeProperty
# OpType
C#
public VisualShaderNodeMultiplyAdd.OpTypeEnum OpType { get; set; }

A type of operands and returned value.

Methods2

GetOpTypeVisualShaderNodeMultiplyAdd.OpTypeEnum
# GetOpType
C#
public VisualShaderNodeMultiplyAdd.OpTypeEnum GetOpType();
Returns VisualShaderNodeMultiplyAdd.OpTypeEnum
SetOpTypevoid
# SetOpType
C#
public void SetOpType(VisualShaderNodeMultiplyAdd.OpTypeEnum type);
Parameters
NameTypeDefault
typeVisualShaderNodeMultiplyAdd.OpTypeEnum—

VisualShaderNodeMultiplyAdd.OpTypeEnum

ValueDescription
Max = 4

Represents the size of the VisualShaderNodeMultiplyAdd.OpTypeEnum enum.

Scalar = 0

A floating-point scalar type.

Vector2D = 1

A 2D vector type.

Vector3D = 2

A 3D vector type.

Vector4D = 3

A 4D vector type.

Reckfell Engine documentationBack to top ↑
QUICK LINKSGetting startedEntity hierarchyC# & .NET 10Scenes and prefabs
Reckfell guides and full API K
reckfellENGINE
RECKFELL ACCOUNT

Sign in

Sign in to your Reckfell account.

One account for the entire Reckfell platform.