VisualShaderNodeMultiplyAdd
Performs a fused multiply-add operation within the visual shader graph.
Performs a fused multiply-add operation within the visual shader graph.
Uses three operands to compute (a * b + c) expression.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeMultiplyAddConstructor
public VisualShaderNodeMultiplyAdd();Properties1
OpTypeProperty
public VisualShaderNodeMultiplyAdd.OpTypeEnum OpType { get; set; }A type of operands and returned value.
Methods2
GetOpTypeVisualShaderNodeMultiplyAdd.OpTypeEnum
public VisualShaderNodeMultiplyAdd.OpTypeEnum GetOpType();Returns
VisualShaderNodeMultiplyAdd.OpTypeEnumSetOpTypevoid
public void SetOpType(VisualShaderNodeMultiplyAdd.OpTypeEnum type);| Name | Type | Default |
|---|---|---|
type | VisualShaderNodeMultiplyAdd.OpTypeEnum | — |
VisualShaderNodeMultiplyAdd.OpTypeEnum
| Value | Description |
|---|---|
Max = 4 | Represents the size of the |
Scalar = 0 | A floating-point scalar type. |
Vector2D = 1 | A 2D vector type. |
Vector3D = 2 | A 3D vector type. |
Vector4D = 3 | A 4D vector type. |
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