VisualShaderNodeFloatOp
A floating-point scalar operator to be used within the visual shader graph.
A floating-point scalar operator to be used within the visual shader graph.
Applies VisualShaderNodeFloatOp.Operator to two floating-point inputs: a and b.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
VisualShaderNodeFloatOpConstructor
public VisualShaderNodeFloatOp();Properties1
OperatorProperty
public VisualShaderNodeFloatOp.OperatorEnum Operator { get; set; }An operator to be applied to the inputs.
Methods2
GetOperatorVisualShaderNodeFloatOp.OperatorEnum
public VisualShaderNodeFloatOp.OperatorEnum GetOperator();VisualShaderNodeFloatOp.OperatorEnumSetOperatorvoid
public void SetOperator(VisualShaderNodeFloatOp.OperatorEnum op);| Name | Type | Default |
|---|---|---|
op | VisualShaderNodeFloatOp.OperatorEnum | — |
VisualShaderNodeFloatOp.OperatorEnum
| Value | Description |
|---|---|
Add = 0 | Sums two numbers using |
Atan2 = 8 | Returns the arc-tangent of the parameters. Translates to |
Div = 3 | Divides two numbers using |
EnumSize = 10 | Represents the size of the |
Max = 6 | Returns the greater of two numbers. Translates to |
Min = 7 | Returns the lesser of two numbers. Translates to |
Mod = 4 | Calculates the remainder of two numbers. Translates to |
Mul = 2 | Multiplies two numbers using |
Pow = 5 | Raises the |
Step = 9 | Generates a step function by comparing |
Sub = 1 | Subtracts two numbers using |