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VisualShaderNodeColorFunc

A Color function to be used within the visual shader graph.

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class VisualShaderNodeColorFuncReckfellSharpInherits VisualShaderNode

A Color function to be used within the visual shader graph.

Accept a Color to the input port and transform it according to VisualShaderNodeColorFunc.Function.

Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.

Constructors1

VisualShaderNodeColorFuncConstructor
# VisualShaderNodeColorFunc
C#
public VisualShaderNodeColorFunc();

Properties1

FunctionProperty
# Function
C#
public VisualShaderNodeColorFunc.FunctionEnum Function { get; set; }

A function to be applied to the input color.

Methods2

GetFunctionVisualShaderNodeColorFunc.FunctionEnum
# GetFunction
C#
public VisualShaderNodeColorFunc.FunctionEnum GetFunction();
Returns VisualShaderNodeColorFunc.FunctionEnum
SetFunctionvoid
# SetFunction
C#
public void SetFunction(VisualShaderNodeColorFunc.FunctionEnum func);
Parameters
NameTypeDefault
funcVisualShaderNodeColorFunc.FunctionEnum—

VisualShaderNodeColorFunc.FunctionEnum

ValueDescription
Grayscale = 0

Converts the color to grayscale using the following formula:

Text
vec3 c = input;
float max1 = max(c.r, c.g);
float max2 = max(max1, c.b);
float max3 = max(max1, max2);
return vec3(max3, max3, max3);
Hsv2Rgb = 1

Converts HSV vector to RGB equivalent.

LinearToSrgb = 4

Converts color from linear encoding to nonlinear sRGB encoding using the following formula:

Text
const vec3 a = vec3(0.055f);
return mix((vec3(1.0f) + a) * pow(c.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * c.rgb, lessThan(c.rgb, vec3(0.0031308f)));

The Compatibility renderer uses a simpler formula that may produce undefined behavior with negative input values:

Text
vec3 c = input;
return max(vec3(1.055) * pow(c, vec3(0.416666667)) - vec3(0.055), vec3(0.0));
Max = 6

Represents the size of the VisualShaderNodeColorFunc.FunctionEnum enum.

Rgb2Hsv = 2

Converts RGB vector to HSV equivalent.

Sepia = 3

Applies sepia tone effect using the following formula:

Text
vec3 c = input;
float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
return vec3(r, g, b);
SrgbToLinear = 5

Converts color from nonlinear sRGB encoding to linear encoding using the following formula:

Text
vec3 c = input;
return mix(pow((c.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), c.rgb * (1.0 / 12.92), lessThan(c.rgb, vec3(0.04045)));

The Compatibility renderer uses a simpler formula that behaves poorly with negative input values:

Text
vec3 c = input;
return c * (c * (c * 0.305306011 + 0.682171111) + 0.012522878);
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