SignalAttribute
Declares a delegate as a signal. This allows any connected Callable (and, by extension, their respective objects) to listen and react to events, without directly referencing one another.
Declares a delegate as a signal. This allows any connected
Callable (and, by extension, their respective objects) to listen and react
to events, without directly referencing one another.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Constructors1
SignalAttributeConstructor
public SignalAttribute();Reckfell Engine documentationBack to top ↑