Occluder3D
Occluder geometry resource assigned to an OccluderInstance3D.
A resource describing geometry for the occlusion-culling system. Occluder3D is not an Entity placed in a level hierarchy: assign it to an OccluderInstance3D’s Occluder property.
This geometry does not replace a visible wall mesh or a physics collision shape. Creating the resource does not establish that visibility culling is enabled and working for the selected camera.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Methods2
GetIndicesint[]
public int[] GetIndices();Returns the occluder shape's vertex indices.
Returns
int[]GetVerticesVector3[]
public Vector3[] GetVertices();Returns the occluder shape's vertex positions.
Returns
Vector3[]Reckfell Engine documentationBack to top ↑