IKModifier3D
A node for inverse kinematics which may modify more than one bone.
A node for inverse kinematics which may modify more than one bone.
Base class of SkeletonModifier3Ds that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
Declarations checked against C# SDK 1.0.0. Expand a name to see declarations and documentation.
Properties1
MutableBoneAxesProperty
public bool MutableBoneAxes { get; set; }If true, the solver retrieves the bone axis from the bone pose every frame.
If false, the solver retrieves the bone axis from the bone rest and caches it, which increases performance slightly, but position changes in the bone pose made before processing this IKModifier3D are ignored.
Note: The rendered gizmo's forward vector (a line between parent and child joints) will only respect the bone pose when this modifier is active.
Methods6
AreBoneAxesMutablebool
public bool AreBoneAxesMutable();boolClearSettingsvoid
public void ClearSettings();Clears all settings.
GetSettingCountint
public int GetSettingCount();Returns the number of settings.
intResetvoid
public void Reset();Resets a state with respect to the current bone pose.
SetMutableBoneAxesvoid
public void SetMutableBoneAxes(bool enabled);| Name | Type | Default |
|---|---|---|
enabled | bool | — |
SetSettingCountvoid
public void SetSettingCount(int count);Sets the number of settings.
| Name | Type | Default |
|---|---|---|
count | int | — |